
The merits required for promotion are called Shares. Since Toon Resistance Rangers have yet to gather more information on the Boardbots, earning a Boardbot Suit disguise is currently unknown.
Drowsy Dreamland: Twilight Terrace (80%). Mezzo Melodyland: Baritone Boulevard (50%). Barnacle Boatyard: Lighthouse Lane (55%). Streets for each playground with the highest percentage of Boardbots: To view a Cog's attacks, visit its respective page:īoardbots can be found in Boardbot Cog Buildings and Streets HQ Officers can only speculate what happens behind the fallen structures blocking Boardbot Headquarters. The most we know is that Boardbots report to The Chairman in Boardbot Headquarters. Toon Resistance Rangers have yet to infiltrate the base of operation for the Boardbots, but this has not stopped them from flooding into the streets of Toontown. Boardbots are the masterminds of the Cogs, using influence and devilish plans to scam and launder money to fund the other Departments. Boardbots can be identified by their dark slate grey suits with a zig-zag pattern.īoardbots are the strongest and final of the five Cog Departments. They will plan, direct, and scheme their way to the top, and won’t hesitate to try and make you sad if you get in their way. Boardbot ranks include executives, directors, and chiefs.
These bots are above the rest, only being outranked by the C.E.O. Trap is the only gag track with perfect accuracy, but requires Lure to be used for a Trap gag to be activated.The board of directors of the Cogs.If not, upload on Youtube and show your friends not to go with the toon.
#Toontown rewritten group tracker update#
However, an update released on Decemfixed this issue, allowing SOS cards to possess 100% accuracy. If the Toontown Rewritten staff care enough, they will view the video and hopefully do something about it. This was a bug causing the accuracy calculations to be too low to ensure that the SOS could work as intended. The RNG roll for the cards were automatically set to 0%, resulting in Drop and Lure SOS missing or un-luring early.
SOS cards had previously worked based on the accuracy formula. It is calculated using the following formula. The luredRatio bonus is given to all Sound gags and the Throw/ Squirt level 7 gags when there is a mixed set of lured and un-lured Cogs in battle. The current and previous attacks affect the same target.Īssuming the conditions are met, PrevHits is incremented by the number of previous hits * 20 on the target(s) in the current round, with a bonus of +60 being possible with three prior hits. The previous attack affected the group.
The previous attack was not the same track as the current. In order for a gag to receive an accuracy bonus, it must meet both of the main conditions, and at least one of the sub-conditions. If a Toon-Up gag is used, tgtDef is set to 0 for that gag.īonus refers to two possible sources: PrevHits (commonly referred to as "stun bonus") and luredRatio. Rank 1 Cogs used the tgtDef value with the asterisk for the marked levels. Below is a chart consisting of tgtDef values for each level. Gags that target multiple Cogs will take the tgtDef value of the highest level Cog in the group. Gags that target a single Cog will take the tgtDef value of that target alone. TgtDef is a negative integer determined by the targeted Cog(s) level.
If a Toon-Up gag is used, trackExp is halved for that gag. Below is a chart for the trackExp value at each level. If multiple gags of the same track, excluding Toon-Up and Trap, are used on the same target with the same target column, the highest trackExp value out of the Toons will be used for the accuracy calculation. TrackExp is a value determined by the highest gag a Toon has unlocked in a track.
Below are charts consisting of propAcc values for every track, excluding Trap. For all gag tracks besides Toon-Up and Lure, all gags in the same track have the same propAcc value. PropAcc is the base accuracy of the gag being used. For all other gags, if atkAcc exceeds 95%, it will automatically be reduced to 95%.When a Trap gag is used, atkAcc is automatically set to 100%, and atkHit is set to 1.Otherwise, the gag is given an atkHit value of 0 and will miss. If atkAcc is greater than the RNG, it is given an atkHit value of 1 and will hit. Once atkAcc was determined, it will be compared to a pseudo-RNG that rolls a number from 0% to 99%. Accuracy is calculated using the following formula:ĪtkAcc = propAcc + trackExp + tgtDef + bonus atkAccĪtkAcc is the final result after the four aforementioned variables are evaluated.